Character creation in my game follows, for the most part, the steps outlined in the player's handbook page 6. I recommend that you make use of the Heroforge application to create your character, which we should be adding to the downloads section of the website if it's not already there.

The main areas where my rules differ are as follows:

1. Ability Scores:

We are currently using the Point Buy method to generate ability scores, as opposed to the rolling method described in the PHB. This is subject to change, depending on feedback from players', but as of right now any character entering the game will use this method. You are allotted 28 points to purchase your scores with. All ability scores start at 8 and can be bought up from there. Each point you allot to an ability score increases that score by one, up until the score reaches 14. After that point, it costs 2 points to purchase a score up to 15 and two more to purchase 16. From there it costs 3 points to raise the score to 17, then 3 more to raise it to 18.

This chart is available for easier reference:dwarves.jpg

Cost     Score

0          8

1          9

2          10

3          11

4          12

5          13

6          14

8          15

10        16

13        17

16        18

For example, using the full 28 points, a characters attributes might be:
Strength 15 (8 points),
Dexterity 13 (5 points),
Constitution 14 (6 points),
Intelligence 10 (2 points),
Wisdom 11 (3 points),
Charisma 12 (4 points).

2. Race and Class:

Basically any race is okay as long as you give me a heads-up and I approve it. If you play something out of the PHB, of course there won't be a problem. Basic races like human, elf, half-elf, dwarf, half-orc and halfling, etc. If you want something a little more exotic that has level adjustment, racial hit die and things like that, then the character will have to be done one of two ways. Either A: The character's ECL would have to equal the average party level, or failing that, B: The character could use the Savage Species rules for monstrous/more powerful races. Essentially you would be multiclassing your race with whatever class or classes you take. For instance, if the party level is 5, you could play an Aasimar (level adjustment +1) with 4 class levels just fine. On the other hand, if you wanted to play a doppelganger, that's a level adjustment +4, with 4 racial hit die. Adding those together +1 for a class level you have ECL 9. For this character, you'd have to use the Savage Species rules and take, for instance, 3 "levels" of doppelganger and two levels of a class, or any combination you desire as long as you have at least one level in a character class. Once you reach the total level adjustment + hit die in "levels" for that race, you have all the full stats and abilities of that race (in this case, it'd be level 8 doppelganger). This would give you the option to play something that would otherwise be too powerful to fit with the rest of the party.

I'll probably cover this under my house rules section as well, but it bears mentioning here; I don't allow classes from any 3rd party sourcebooks, as a general rule. I'll go into more detail about third party sourcebooks in my house rules.

3. Alignment:

I like playing an evil character as much as the next guy from time to time...heck, that's the great thing about DMing; I get to be the bad guy all the time. Be that as it may, I prefer that all players in the group stick to the same general alignment on the good/evil axis. I think every seasoned player knows that if there are opposing alignments in the group then the inevitable happens and the group collapses upon itself with treachery and infighting. Entertaining usually, but ultimately self-defeating when it comes to building a story and accomplishing long-term goals.

sorcerer2.jpg

That said, the group is currently playing on the good side of the axis, so therefore, only non-evil PCs will be allowed.

4. Region:

This game is set in the region of Nyrond and your character will most likely be from Nyrond. However, if you wish to play a character that is from somewhere else and has ended up in Nyrond for one reason or another (as long as you can provide some backstory) that's fine too. As long as your starting region is Nyrond, you will gain Nyrondese for free. It is the primary language of the area and I automatically assume it is being spoken unless stated otherwise.

5. Ethnicity:

If you choose human as your race you will be required to pick an ethnicity.

Baklunish
Flan
Oeridian
Olman
Rhennee
Suel