Major Towns: Arndulanth (pop. 2,300), Arnford (pop. 3,900), Beetu (pop. 12,100), Borneven (pop. 9,900), Callistor (pop. 4,300), Cordrend (pop. 5,000), Curtulenn (pop. 5,200), Greenplane (pop. 1,600), Hammensend (pop. 9,000), Hendrenn Halgood (pop. 14,800), Kerrinn (pop. 3,500), Midmeadow (pop. 11,100), Mithat (pop. 29,000), Mowbrenn (pop. 20,700), Nessermouth (pop. 3,100), Oldred (pop. 22,000), Rel Mord (pop. 46,500), Swan Bore (pop. 2,800), Womtham (pop. 19,200), Woodwych (pop. 24,300), Wragby (pop. 7,300)

Provinces: Twelve newly restructured royal provinces, ruled by hereditary nobility of varying rank.

Resources: Foodstuffs, cloth, copper, silver, gems (I-II)

Coinage: Sterling (pp), Noble (gp), Shinepiece (ep), Shield (sp), Common (cp)

Population: 2,618,200---Human 79% (Oeridian(primarily), Suel), Elf 9% (sylvan 90%, high 10%), Halfling 5% (stout), Dwarf 3%, Gnome 2%, Half-elf 1%, Half-orc 1%

Languages: Common, Nyrondese, Old Oeridian, Elven, Halfling

Alignments: LG, LN*, NG, CG, N

Religions: Heironeous*, Beory, Rao, Pelor, Zilchus, Norebo, Pholtus, Ralishaz, Boccob, Delleb, Celestian

Allies: Duchy of Urnst, County of Urnst, Greyhawk, Onnwal (rebels), Irongate, Sunndi, the Pale (barely)

Enemies: Scarlet Brotherhood, North Kingdom, Iuz, Ahlissa (gravely distrusted), and many evil cults attempting to destabilize the kingdom.

(The above statistics are generalizations of what is most common within the region. Other deities/alignments, etc do exist. The entries marked by an asterisk are those considered official of the state.)

Overview: The people of Nyrond have long dwelt in the wide plains of Old Aerdy West between the Franz River to the west and Harp River in the east. Most of the humans of Nyrond are of Oeridian heritage. But, there is also a strong Suel influence in the south and a mix Flan from the region’s original inhabitants. High elves dwell on the fringes of the Gamboge Forest, with their wood elf cousins abiding in the deeper reaches of the woods and in the Celadon Forest to the southeast. Gnomes and dwarves populate the warrens and caverns of the Flinty Hills, lending mineral wealth to the kingdom’s economy. The modern day kingdom stretches from the waters of Relmor Bay to the open fields east of the Gamboge. The Kingdom of Nyrond is a vast land with much potential.

The kingdom is a feudal monarchy, ruled by King Lynwerd since 586 CY after his father, King Archbold abdicated. He, with his wife, Queen Xenia, who married in 594, governs a troubled land from the capital city of Rel Mord. Recent history has seen military clashes with the Great Kingdom in the late 570s nearly bankrupting the nation, the Greyhawk Wars decimating the country’s armies, and in 595 CY, the king’s younger brother, the evil Prince Sewarndt, seized control of Rel Mord and other key cities in a short, yet frightening and rapid coup.

With the Black Prince deposed and Lynwerd back on the throne, Nyrond faces yet another period of rebuilding as it strengthens its borders to secure its interior. Whispers of the Black Prince’s brief rule still echo through the kingdom’s thorps and manors. Religious tensions with an aggressor nation still loom in the north. A tyrant broods in the east, while an army of monstrous marauders and an angry green dragon press against the Flinty Hills. And pirates continue to vex the waters of Relmor Bay, more active than ever.

Nyrond’s navy, commanded by Fleet Admiral Hugarnd and stationed along the coast with centers in Oldred and Mithat, patrols the Relmor Bay. Nyrond’s armies are commanded by General Myariken, a young buck who is said to be great friends with the nation’s new king. Though many of the peasant and freemen levies have returned to their farms, major regiments remain in Old Almor and Womtham. Special elf scouting regiments, centered in Woodverge and Flinthill, once provided strong service to the crown, but have not filed reports in the last three years.

Desperate times have called for desperate measures for many of Nyrond’s subjects. Banditry is on the rise. Because the country is in such dire economic straits, heavy fines are favored over imprisonment. Debtors prisons, a new development in law enforcement, now dot the countryside. Despite these tribulations, the Kingdom of Nyrond cleaves to its old traditions of good and honor. It is still a place of adventure, a land of heroes, and a bastion of good in a world of dark threats.

Provinces, named with capitals and rulers:

Almorian Protectorate, Mithat, Governor Younard (LG male human Ftr13)

County of Brackenmoor, Beetu, Count Romadnen Beremen (N male human Clr5 of Zilchus)

Viscounty of the Eventide, Shantadern, Viscount Estward Ventrose (CN male human Rog11/Ftr3)

Duchy of Flinthill, Arndulanth, Duke Grevin Damar (LG male human Ftr5)

Earldom of Gamboge, Borneven, Earl Larapel Klendern (NG male human Rog2)

Justcrown Province, Rel Mord, King Lynwerd I (LG male human Ftr 14)

Duchy of Korenflass, Oldred, Duke Regurd Korenflass (N male human Ftr8)

County of Mowbrenn, Mowbrenn, Count Cunal Huldane (NG male human Rgr9)

Duchy of Orberend, Hendrenn Halgood, Duke Arnon Orberend (LG male human Pal10 of Pelor)

Royal Duchy of Womtham, Womtham, Duke Finelann Boomgren (LN male human Ftr3)

March of Woodverge, Midmeadow, Sir Weynoud Aspranth (LG male human Clr7 of Heironeous)

Barony of Woodwych, Woodwych, Baroness Verin Talnith (N female human Rgr4)

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