Forgotten Realms vs. core D&D

The deities of other Dungeons & Dragons campaign settings, including those of the default (or "core") setting for the Dungeons & Dragons game, are not generally a part of Forgotten Realms. However, there is some overlap, especially among the deities of nonhuman races. Lolth, the principal deity of the drow in the Forgotten Realms, is specifically described as being the same deity as Lolth in other campaign settings. No mention is made as to whether other deities shared between Forgotten Realms and other campaign settings are intended to represent the same divine entity. But it is assumed they are, as in the case for some of the Finish Dieties or Tyr.

Overdeity

Lord Ao is the Overdeity of the Forgotten Realms. He alone can allow new deities to join the pantheons of Forgotten Realms. However, he does not have mortal worshippers or grant spells, interacting with mortals only during the most unusual of circumstances, such as the Time of Troubles. However, it is made clear that even Lord Ao has his own master at the end of The Avatar Series.

Circle of Greater Powers

The Circle of Greater Powers consists of all the greater gods in the AD&D Forgotten Realms theological pantheon. Created by Lord Ao, the greater gods have a duty to preserve the balance between Chaos and Order. The Circle of Greater Powers have always come together to meet for important reasons such as the capture of Kezef the Chaos Hound for the preservation of the balance or for the trial of another god for not carrying out the duty under their portfolio such as the trial for Cyric the Mad.

Faerûnian pantheon

The Faerûnian pantheon includes most deities worshipped by humans in Faerûn, the continent that forms the primary focus of the Forgotten Realms campaign setting. Many deities in this pantheon originated in separate human cultural pantheons which have since blended and combined, while others are mortals ascended to divinity or arrivals to Abeir-Toril from other worlds or settings through magical means.

Greater deities

  • Lord Ao is the overgod of Abeir-Toril, who only answers to a superior entity known only as a "being of light." All deities of Toril are subject to him, even those who also operate in other crystal spheres and planes, and he sets it so that gods can "die" from a lack of worship to make them act like guardians of the Balance rather than kings of mortals. The cult of Ao is led by "ministers" instead of clerics, and none of them appear in the afterlife. Ao dictates that no two gods in the same pantheon can have identical portfolios, and when two gods clash, either one god fades from the Realms, the gods merge, or one or both gods alters their portfolio. He is also the creator of the crystal sphere that holds the world of Abeir-Toril, and the crystal also spawned the twin goddesses Selûne and Shar, the first Abeir-Toril deities.
  • Akadi is the goddess of Movement, Speed, and Air Elementals. Her alignment is primarily Neutral
  • Bane, also known as the "Black Hand" and "Black Lord", is the deity of hatred, fear, and tyranny. Ed Greenwood created Bane for his home Dungeons & Dragons game for the Forgotten Realms, conceiving of him as "the big baddie", with powers "roughly equivalent to" the Babylonian deity Druaga. Bane is commonly worshipped by lawful evil fighters, magic-users, illusionists, assassins, thieves, monks, and clerics. He is formerly part of the Dead Three, a triad of mortals sworn to achieve godhood. Along with Bhaal, and Myrkul, they are granted power by Jergal after a long struggle for power. He has the reputation of never being seen, though stories of a freezing black-taloned hand and eyes of blazing fire spread. He is killed by Torm during the Time of Troubles, though his essence survives. He is kept by his high priests, and he eventually revives.
  • Chauntea (also called Bhalla and Jannath): Goddess of agriculture, farmers, gardeners, summer. Neutral Good.
  • Cyric (possibly also called N'asr): God of murder, lies, intrigue, strife, deception, illusion. Chaotic Evil.
  • Grumbar: God of elemental earth, solidity, changelessness, oaths. True Neutral.
    • Etugen (aspect of Grumbar): Goddess of the earth, herds, and pastures for the Horde
  • Istishia: God of elemental water, purification, wetness. True Neutral.
  • Kelemvor (possibly also called N'asr): God of death, the dead. Lawful Neutral. Kelemvor's story as a mortal is mainly described in the Avatar Trilogy; his ascension to godhood is detailed in the novel Prince of Lies, sequel to the trilogy, and his challenges as the new Lord Death are depicted in the novel Crucible: The Trial of Cyric the Mad. Just to add on it will be roughly 9 years tell kelemvor will become a god in my Forgotten Realms Timeline.
  • Kossuth: God of elemental fire, purification through fire. True Neutral.
  • Lathander: God of spring, dawn, birth, youth, vitality, athletics. Neutral Good.
    • Amaunator (also called At'ar): Former god of bureaucracy, law, order, the sun. Faded from lack of worship. Reappears as an evolving aspect of Lathander. Lawful Good.
  • Mystra (also called Hidden One): Goddess of magic, spells, the Weave. Neutral Good.
  • Oghma (also called Curna): God of knowledge, invention, inspiration, bards. True Neutral.
  • Selûne (also called Bright Nydra, Elah, and Lucha): Goddess of the moon, stars, navigation, prophecy, questers, good and neutral lycanthropes
  • Shar: Goddess of dark, night, loss, forgetfulness, unrevealed secrets, caverns, dungeons, the Underdark. Neutral Evil.
  • Silvanus: God of wild nature, druids. True Neutral.
  • Sune: Goddess of beauty, love, passion
  • Talos (also called Bhaelros and Kozah): God of storms, destruction, rebellion, conflagrations, earthquakes, vortices. Chaotic Evil.
  • Tempus (also called Tempos): God of war, battle, warriors. Chaotic Neutral.
  • Torm: God of duty, loyalty, obedience, paladins
  • Tyr: God of justice. Lawful Good.
  • Ubtao: God of creation, jungles, Chult, the Chultans, dinosaurs. True Neutral.

Intermediate deities

  • Auril: Goddess of cold, winter. Neutral
  • Bahamut (also called Xymor): God of good dragons, wind, wisdom, justice
  • Beshaba: Goddess of random mischief, misfortune, bad luck, accidents
  • Gond (also called Zionel): God of artifice, craft, construction, smithwork
  • Helm: God of guardians, protectors, protection.
  • Ilmater: God of endurance, suffering, martyrdom, perseverance
  • Lolth: Goddess of Drow, spiders, darkness, chaos , evil, assassination. Chaotic Evil.
  • Loviatar: Goddess of pain, hurt, agony, torment, suffering, torture. Chaotic Evil
  • Mask: God of thieves, thievery, shadows. 
  • Mielikki: Goddess of forests, forest creatures, rangers, dryads, autumn
  • Tiamat: Goddess of evil dragons, evil reptiles, greed, Chessenta
  • Tymora: Goddess of good fortune, skill, victory, adventurers
  • Umberlee: Goddess of oceans, currents, waves, sea winds. Chaotic Evil

Lesser deities

  • Azuth: God of wizards, mages, spellcasters in general.
  • Deneir, also known as "Lord of All Glyphs" and "The Scribe of Oghma", is the deity of literature, art, knowledge, glyphs, images, and cartography.
  • Eldath: Goddess of quiet places, springs, pools, peace, waterfalls
  • Lliira: Goddess of joy, happiness, dance, festivals, freedom, liberty
  • Lurue: Goddess of intelligent beasts,talking beasts
  • Malar, also known as the "Beastlord", is the deity of the hunt, evil lycanthropes, bestial savagery, and bloodlust
  • Milil: God of poetry, song, eloquence
  • Shaundakul: God of wind, portals, travel, exploration, caravans
  • Waukeen, also known as "The Merchant's Friend", is the goddess of trade, money, and wealth. She rules over deals done above and below the table, and she believes that mercantile trade is the best road to enrichment. She frowns upon destroying good trade goods, and favors those who oppose the propagation of malicious rumors that could harm someone's commerce. Waukeen's faithful travel the world aiding merchants or staff temples in large cities that serve as moneylenders and change houses. Lliira watched over Waukeen's faithful during the period where Waukeen is enslaved in the Abyss after the Time of Troubles. Neutral

Demideities

  • Drasek Riven is the god of shadows. He is originally both an assassin and the second of the Five Chosen of Mask, who cares for the Temple on the Wayrock far in the Inner Sea, and awaits the call of the Shadowlord. Although Drasek Riven is a cold-blooded killer, he has a true compassion for his dogs, and once a young mentally handicapped child named Elden, by giving him some juggling balls. He has one eye, which many find unsettling, and a very hard exterior. He becomes a demigod after inheriting a part of Mask's portfolio after the battle with Kesson Rel.
  • Finder Wyvernspur is the deity of the cycle of life, transformation of art, and saurials, who is raised to divinity by acquiring the divine spark of the deceased god Moander. He is worshiped by bards, musicians, and those who seek to change and diversify the arts. He was originally a member of a family of nobles and a highly accomplished bard. Obsessed with preserving his work, he attempted to create a clone of himself, though the clone, abused by Finder, became violent and ruined his reputation. The Harpers condemned Finder to timeless existence in the Citadel of White Exile and wiped his name and works from the Realms. He is tracked down by Cassana, who helps him to create Alias. He eventually returns to the Realms, helps defeat Moander, and obtains his power.
  • Garagos, also known as "Targus," "the Reaver," and "Master of All Weapons," is the deity of war, skill-at-arms, destruction, and plunder.  He and Tempus are the only pair of deities that violate the otherwise strict rule against two gods of the same pantheon sharing the same portfolio, as both have the portfolio of war. Garagos is wild and reckless, reveling in destruction and slaughter while Tempus values honorable combat; Scholars believe the reason that they do not fight is because Garagos's portfolio would be merged into Tempus' if he were slain, and Tempus hates mindless slaughter and destruction.
  • Gargauth, also known as the "Tenth Lord of Nine," the "Lost Lord of the Pit," and the "Hidden Lord," is the deity of betrayal, cruelty, political corruption, and powerbrokers. He embodies the inevitable decay and corruption that accompanies all self-serving, greedy, and power-hungry leaders and groups. He shows a veneer of civility and compassion whenever encountered, and he relishes in twisting a contract with someone to serve his own ends by holding only to the letter of the agreement. Gargauth is a master strategist, and his sense of humor moderates his temper. He uses his followers, who constantly seek to increase their personal power, to act as his eyes and ears throughout Faerun. He also has them entice and corrupt powerful individuals and bind them into strict contracts.
  • Gwaeron Windstrom: God of tracking, rangers of the North
  • Hoar (also called Assuran): God of revenge, retribution, poetic justice
  • Jergal: God of fatalism, proper burial, guardian of tombs
  • Nobanion: God of royalty, lions and feline beasts, good beasts
  • The Red Knight, also known as "Lady of Strategy" and "Grandmaster of the Lanceboard", is deity of strategy, planning, and tactics. She is depicted as a dark haired woman in red plate armor who wields a longsword called Checkmate. She is elevated to godhood by Tempus, who she looks to as a father figure. Knowing her real name gives power over her, so only Tempus knows of it. She is an ally of Torm and Valkur, and an enemy of Garagos and Cyric. Her dogma dictates the use of careful tactics in battle to achieve victory, under the belief that sound strategy is the best way to win a battle with the most favorable outcome.
  • Savras: God of divination, fate, truth.
  • Sharess, also known as "The Dancing Lady" and "Mother of Cats", is the deity of hedonism, sensual fulfillment, festhalls, and cats. She is depicted as a beautiful, voluptuous woman with the head of a cat. She has the individualistic and hedonistic personality of a feline and she is constantly grooming herself to ensure her appearance is always up to standards. Her clergy run many feasthalls throughout large cities, which seek to indulge every pleasure imaginable. She was originally known as Bast, a Mulhorandi patroness of cats, who subsumed the portfolio of Felidae. She fell under the sway of Shar for a time, though she was freed by Sune during The Time of Troubles.
  • Shiallia, also known as "Dancer in the Glades", "Daughter of the High Forest", and "Lady of the Woods", is the deity of fertility, woodland glades, and growth. She is earthy and charming in a childlike way, she loves playing with the creatures of the woodland, and she is very protective of them. Shiallia's worshippers include druids, nuptial couples, and agricultural workers. Worshippers of Shiallia are described as protectors of nature, spending their lives tending to the earth, planting, and nurturing and looking after the ill. They guide those who are lost in the woods, and sometimes are given the name Silent Helpers. Her scriptures state that the goal of living is to survive and procreate, nature shapes the world, and that death is not to be feared.
  • Siamorphe: Goddess of nobles, rightful rule of nobility, human royalty
  • Ulutiu (pronounced [uˈluti.u]) is the deity of glaciers, polar environments, and arctic dwellers. He is the father of the Giant Kin races, and he is worshiped by the Arctic Ulutiun peoples of the Great Glacier and the Sea of Moving Ice off Icewind Dale. He is depicted as a very large man with a sullen appearance, and his symbol is a necklace of blue and white ice crystals. He exiles himself after his affair with Othea is discovered by Annam, and Auril is slowly draining his power so that she can subsume his portfolio after his death.
  • Uthgar, also known as "Father of the Uthgardt" and "Battle Father", is the deity of Uthgardt barbarian tribes and physical strength. His followers consist of many human tribes collectively termed as the Uthgardt barbarians.
  • Valkur, also known as "The Mighty" and "Captain of the Waves", is the deity of sailors, ships, favorable winds, and naval combat. Valkur's philosophy puts him in conflict with the capricious ocean-goddess Umberlee. Valkur's symbol is a shield bearing a cloud with three lightning bolts, and his favored weapon is a cutlass known as "The Captain's Cutlass". Valkur's dogma emphasises living life with vigor and striving against the elements.
  • Velsharoon, also known as the Archmage of Necromancy and the Vaunted, is the demigod of necromancy, necromancers, evil liches, lichdom, and undeath. He is seen as a successor to Myrkul, and he is worshiped by many liches, evil mages, and members of the Cult of the Dragon. He teaches that nirvana is achieved through gaining the power, longevity and knowledge of the state between life and death. He wields a staff known as the "Skull Staff of the Necromancer", which is an Imaskari artifact. He is originally a renegade wizard, who uses a set of texts penned by Talos to achieve immortality and divinity by using the blood of adventurers. He later pledges his allegiance to Azuth, which enrages Talos, who is stopped by Mystra before he can obtain vengeance.

Quasi-deities

  • Tchazzar: Dragon-god of battle, Chessenta, strength, victory

Kara-Turan pantheon

Most people in the far eastern lands of Kara-Tur follow one of the two philosophical religions called "The Path of Enlightenment" and "The Way". In the island kingdom of Kozakura the worship of a large number of spirits collectively called "The Eight Million Gods" is predominant. The people of Shou Lung believe in the Celestial Bureaucracy headed by the

  • Celestial Emperor

who is served by the Nine Immortals:

  • Kwan Ying: Goddess of compassion, mercy, joy
  • Chan Cheng: God of war, the martial arts, combat, bravery
  • Ch'en Hsiang: God of poetry, music, literature
  • Chih Shih: God of history, lore, tradition
  • Ai Ch'hing: Goddess of love, marriage
  • Fa Kuan: God of justice
  • Hsing Yong: God of fortune, prosperity
  • Shi Chia: God of artificers, the arts

They in turn are aided by the Lesser Immortals, namely Jade Ladies, Rice Spirits, Moon Women, Spirit Warriors, Ladies of Compassion, the Lords of Karma and the Sages.

  • Mad Monkey is a demideity of mischief who sometimes helps and sometimes hinders the Celestial Bureaucracy
  • This is not all the dieties of the Celestial Bureaucracy but these are the most will known.

Maztican pantheon

Maztica, across the Trackless Sea from Faerûn, has its own unique set of deities.

  • Azul (also called Calor): God of rain, water, drunkenness
  • Eha: Goddess of the wind, spring
  • Kiltzi: God of health, love, happiness, children
  • Maztica: Goddess of life and the physical world, grants power despite being dead
  • Nula: Goddess of animals
  • Plutoq: God of earth, stone, mountains
  • Qotal: God of goodness, health, protection
  • Tezca: God of the sun, fire, cooking
  • Watil: Goddess of plants
  • Zaltec: God of war, sacrifice

All deities in the Maztican pantheon have aspects that rule over related concepts and ideas. These aspects are worshipped as a large number of individual deities, including Micat, an aspect of Zaltec representing certain kinds of snake venom. There has been no published effort to list such aspects.

In the far northern lands of Maztica there are barbaric tribes that venerate Totems and alien gods. There is a few that are demonic and devil worshippers. These alien gods are pretty much the native american gods from the old 2nd Edition legend Lore book.

Mulhorandi pantheon

Worshipped almost exclusively in Mulhorand, Thay, and Unther, these deities came to Abeir-Toril when their worshippers were transported from another world. The members of the Mulhorandi pantheon are based on deities from Egyptian mythology.

  • Anhur (L): God of war, conflict, physical prowess, thunder, rain
  • Geb (L): God of the earth, miners, mines, mineral resources
  • Hathor (L): Goddess of motherhood, folk music, dance, the moon, fate
  • Horus-Re (formerly named Horus)(G): God of the sun, vengeance, rulership, kings, life
  • Isis (also called Ishta) (I): Goddess of weather, rivers, agriculture, love, marriage, good magic
  • Nephthys (I): Goddess of wealth, trade, protector of children and the dead
  • Osiris (I): God of vegetation, death, the dead, justice, harvest
  • Sebek (D): God of river hazards, crocodiles, werecrocodiles, wetlands
  • Set (I): God of the desert, destruction, drought, night, rot,snakes, hate, betrayal, evil magic, ambition, poison, murder
  • Thoth (I): God of neutral magic, scribes, knowledge, invention, secrets

Sharess was formerly a member of the Mulhorandi pantheon, under the name Bast. Now worshipped in wider Faerûn, she is considered a part of the Faerûnian pantheon.

Zakharan pantheon

The deities of Zakhara, to the southeast of Faerûn, differ from other deities in the Forgotten Realms because they do not have a precise portfolio. Instead, each Zakharan deity exemplifies a single characteristic or trait. One common faith in Zakhara is the Temple of Ten Thousand Gods, which is honoring every deity that has ever existed or will exist in the future rather than worshipping any one specific deity.

  • Hajama: God of bravery
  • Hakiyah: God of honesty
  • Haku: God of freedom
  • Jauhar : Goddess of wealth
  • Jisan: Goddess of fruitfulness
  • Kor: God of wisdom
  • Najm: God of adventure and curiosity
  • Selan: Goddess of beauty
  • Zann: God of intelligence and learning

Additionally, there are an untold number of local deities and demigods, sometimes worshipped in an area as small as a few miles across. More prominent among those are:

  • Bala: Goddess of music
  • Ragarra: Goddess of the jungle and its violent denizens, passion, chaos and revenge
  • Vataqatal: God of war and duty

Nonhuman racial deities

Dragon deities

  • Asgorath (also called Io) (G): The Ninefold Dragon, head deity of dragonkind, containing all alignments and father of the other dragon deities.
  • Aasterinian (D): Goddess of learning, invention, pleasure also worshipped as an aspect of Hlal
  • Astilabor (I): Goddess of acquisitiveness, status, wealth
  • Bahamut (also called Xymor) (L): God of good dragons, wind, wisdom, Justice
  • Chronepsis (L): God of fate, death, judgment,also worshipped in combination with Falazure as the dual entity Null
  • Faluzure (I): God of decay, undeath, exhaustion, also worshipped in combination with Chronepsis as the dual entity Null
  • Garyx (I): God of fire, destruction, renewal
  • Hlal (L): Goddess of humor, tricks, messages
  • Kereska (I): Goddess of dragon magic and magical creativity
  • Lendys (I): God of balance, justice
  • Tamara (I): Goddess of life, light, mercy
  • Task (L): God of greed, selfishness
  • Zorquan (I): God of the essence of that which is dragons

Tiamat is also worshipped by dragons, but her human following in Chessenta places her in the Faerûnian pantheon.

Drow deities

Collectively, the drow deities are known as the Dark Seldarine.

  • Eilistraee (I): Goddess of song, beauty, dance, swordwork, hunting, moonlight. Elistraee is the only goddes in the Drow pantheon that is worshipped buy humans and a few other races venerate her.
  • Kiaransalee (D): Goddess of undead, vengeance.
  • Ghaunadaur (G):God of Abominations, oozes, slimes, jellies, outcasts, ropers, rebels.
  • Lolth (formerly named Araushnee) (G): Goddess of spiders, evil, darkness, chaos, assassins, drow.
  • Selvetarm (L): God of drow warriors.
  • Vhaeraun (L): God of thievery, drow males, evil activity on the surface.
  • Zinzerena Sometimes called the princess of outcasts. A drow demigoddess of deception, and thievery and powerfully chaotic.

Dwarven deities

Collectively, the dwarven deities (except Deep Duerra and Laduguer) are known as the Morndinsamman.

  • Abbathor (I): God of greed
  • Berronar Truesilver (I): Goddess of safety, honesty, home, healing, the dwarven family, records, marriage, faithfulness, loyalty, oaths
  • Clanggedin Silverbeard (I): God of battle, war, valor, bravery, honor in battle
  • Deep Duerra (D): Goddess of duergar, psionics, conquest, expansion.
  • Dugmaren Brightmantle (L): God of scholarship, invention, discovery
  • Dumathoin (I): God of buried wealth, ores, gems, mining, exploration, shield dwarves, guardian of the dead
  • Gorm Gulthyn (L): God of guardian of all dwarves, defense, watchfulness.
  • Haela Brightaxe (D): Goddess of luck in battle, joy of battle, dwarven fighters.
  • Laduguer (I): God of duergar, magic weapon creation, artisans, magic.
  • Marthammor Duin (L): God of guides, explorers, expatriates, travelers, lightning
  • Moradin (G): God of dwarves, creation, smithing, protection, metalcraft, stonework
  • Sharindlar (I): Goddess of healing, mercy, romantic love, fertility, dancing, courtship, the moon
  • Thard Harr (L): God of wild dwarves, jungle survival, hunting
  • Vergadain (I): God of wealth, luck, chance, nonevil thieves, suspicion, trickery, negotiation, sly cleverness

Elven deities

Collectively, the elven deities are known as the Seldarine.

  • Aerdrie Faenya (I): Goddess of air, weather, avians, rain, fertility, avariels. An aspect of Akadi.
  • Angharradh (G): Goddess of spring, fertility, planting, birth, defense, wisdom
  • Corellon Larethian (G): God of magic, music, arts, crafts, war, the elven race (especially sun elves), poetry, bards, warriors
  • Deep Sashelas (I): God of oceans, sea elves, creation, knowledge
  • Erevan Ilesere (I): God of mischief, change, rogues, changelings
  • Fenmarel Mestarine (L): God of feral elves, outcasts, scapegoats, isolation
  • Hanali Celanil (I): Goddess of love, romance, beauty, enchantments, magic item artistry, fine art, and artists. An aspect of Sune.
  • Labelas Enoreth (I): God of time, longevity, the moment of choice, history
  • Rillifane Rallathil (I): God of woodlands, nature, wild elves, druids
  • Sehanine Moonbow (I): Goddess of mysticism, dreams, death, journeys, transcendence, the moon, the stars, the heavens, moon elves. An aspect of Selûne.
  • Shevarash (D): God of hatred of the drow, loss, crusades, vengeance
  • Solonor Thelandira (I): God of archery, hunting, wilderness survival

Giant deities

Collectively, the giant deities are known as the Ordning

  • Annam (G): God of giants, creation, learning, philosophy
  • Hiatea (G): Goddess of nature, agriculture, hunting, childbirth
  • Grolantor (I): God of hunting, combat, hill giants
  • Iallanis (L): Goddess of love, forgiveness, beauty, mercy
  • Memnor (I): God of pride, mental prowess, control
  • Skoraeus Stonebones (I): God of stone giants, buried things
  • Stronmaus (G): God of sun, sky, weather, joy, cloud giants
  • Surtr (L): God of fire giants, fire, destruction
  • Thrym (L): God of cold, ice, magic, frost giants

Gnome deities

Collectively, the gnome deities are known as the Lords of the Golden Hills.

Halfling deities

Collectively, the halfling deities are known as Yondalla's Children.

  • Arvoreen (I): God of defense, war, vigilance, halfling warriors, duty
  • Brandobaris (L): God of stealth, thievery, adventuring, halfling rogues
  • Cyrrollalee (I): Goddess of friendship, trust, the hearth, hospitality, crafts
  • Sheela Peryroyl (I): Goddess of nature, agriculture, weather, song, dance, beauty, romantic love
  • Urogalan (D): God of earth, death, protection of the dead
  • Yondalla (G): Goddess of protection, bounty, halflings, children, security, leadership, wisdom, creation, family, tradition. An aspect of Chauntea

Orc deities

  • Bahgtru (L): God of loyalty, stupidity, brute strength
  • Gruumsh (G): God of orcs, conquest, survival, strength, territory
  • Ilneval (L): God of war, combat, overwhelming numbers, strategy
  • Luthic (L): Goddess of caves, orc females, home, wisdom, fertility, healing, servitude
  • Shargaas (L): God of night, thieves, stealth, darkness, the Underdark
  • Yurtrus (L): God of death, disease

Other races

  • Blibdoolpoolp (I): God of kuo-toas, evil undersea creatures
  • Chee'ah (D): God of saru on the plateau of Malatra
  • Diinkarazan(D): God of derro, madness
  • Diirinka (I): God of derro, magic, cruelty, knowledge
  • Eadro (I): God of merfolk and locathah
  • Essyllis (D): God of lizardfolk
  • Ghaunadaur (G):God of Abominations, oozes, slimes, jellies, outcasts, ropers, rebels.
  • Gorellik (D): God of gnolls.
  • Great Mother (G): Goddess of beholders, magic, fertility, tyranny
  • Hruggek (I): God of bugbears, violence, combat, ambushes
  • Ilsensine(G): God of illithids, mental domination, magic
  • Kurtulmak (I): God of kobolds, hatred
  • Laogzed (D): God of troglodytes, hunger, destruction
  • Maglubiyet (G): God of goblins, hobgoblins, leadership, war
  • M'daess (D): Goddess of sarrukh, purification, young snakes and serpentfolk
  • Parrafaire (D): God of nagas, guardianship
  • Piscaethces (D): God of aboleths
  • Sekolah (L): God of sahuagin, hunting, tyranny, plunder
  • Semuanya (L): God of Lizardfolk, survival, propagation
  • Shekinester (G): Goddess of nagas
    • The Acquirer (aspect of Shekinester): Control, possession
    • The Empowerer (aspect of Shekinester): Guardianship of the young and uninitiated
    • The Preserver (aspect of Shekinester): Maintainer of existence, spirits of the dead
    • The Seeker (aspect of Shekinester): Curiosity, exploration, study
    • Ssharstrune (aspect of Shekinester): Acquisition, power
    • The Weaver (aspect of Shekinester): Active destruction, connections
  • Sseth (I): God of yuan-ti, sarrukh, poison, somnolence
    • Merrshaulk (aspect of Sseth): beasts, predators, somnolence
    • Varae (aspect of Sseth): snakes
  • Vaprak (D): God of ogres, trolls, violence, destruction, frenzy, greed
  • War'dango (L): God of korobokuru, leadership, and Fire Mountain on the plateau of Malatr

This is a addon for a player in my group who thought Kelemvor was a god of the death at the same time as midnight and cyric became gods. Will Kelemvor did not become a god until he defeated Cryic as a ghost ten years after the time of troubles. Here is a small part of Kelemvors story in how he became a god.

Ten years after the Time of Troubles, after Cyric murdered Bhaal and ascended to godhood, the first thing he wanted to accomplish was to have Kelemvor's soul so that he could gain an advantage over the new Mystra, his most hated rival, and whose portfolio over Magic he coveted. However, for ten years, Cyric and his church were unable to find Kelemvor's soul, every divination and spell they tried yielded nothing. Cyric suspected that there were traitors within his own church who fostered Kelemvor's soul. He later launched the Second Banedeath in 1368 DR, unleashing his Inquisition on Zhentil Keep, Yûlash, Darkhold, Teshwave, and the Citadel of the Raven to cleanse all Zhent holdings of non-Cyricist priests. Cyric also released Kezef the Chaos Hound from Pandemonium, and commanded it to trace Kelemvor's soul. Kezef ended up being trapped again by the God of Thieves.

Kelemvor's soul, was absorped into Cyric's sentient sword, Godsbane, in the moment he was killed on top of Blackstaff Tower. The sword was actually Mask, the God of Thieves in guise, who planned to bring Cyric's downfall and gain Cyric's portfolio over lies. Mask used Kelemvor's soul to gain the cooperation of Mystra, all the while planning a revolt in the City of Death against Cyric. With the help of Mystra, Torm, Oghma, and Cyric's own high priest Fzoul Chembryl (whose loyalty lay with the dead Bane), great chaos was caused in two of Cyric's most important bases of faith: Zhentil Keep, and the City of Death. A great number of Cyric's follower lost their faith, thus greatly weakening Cyric himself. Without the will to control the City of Death, dead spirits were freed and roamed about the City. In addition, Cyric's nightmare was freed from Dendar the Night Serpent, and the dream found Cyric, causing him to think that Kelemvor had somehow returned to life and to seek revenge. At that moment, Cyric, though a Greater Power, lost his mind, crushed his sword, which freed Kelemvor, and made his nightmare come true. The two fought, a dead soul against a god. Cyric's fear, indecision, and madness had became his defeat, and Kelemvor finally managed to overthrow Cyric's rule in the City. By the wish of all dead spirits and Denizens in the Gray Wastes, in 1368 DR Kelemvor became the new God of Death.

To be the Lord of the Dead is to be the judgment of the departed souls. In the novel Crucible: The Trial of Cyric the Mad tm, being the new Lord Death, Kelemvor wished to clear all the corruptions in the Realms of Death brought by former Lords of Death. He reshaped the Bone Castle, a twisted citadel in the Gray Wastes where Jergal, Myrkul and Cyric had all ruled from, into the transparent Crystal Spire, its translucency representing that no more should Death be a frightening mystery. While faithful souls would be claimed by their respective deities, faithless souls and those with a false faith that his/her god did not want, are judged before the God of Death. Former Gods of Death would decide whether they were the Faithless, or the False. Either way, in the hands of Myrkul or Cyric, these souls eventually ended up being eternally tortured.

Kelemvor, however, was more lenient on those Faithless and False who were virtuous and honorable in life, while the ones who were cowardly or capricious were severely punished. Those souls being judged as noble, would be sent to the then merrier and heaven-like parts in the City of Death, such as the Singing City, or Pax Cloister, while for thieves and cowards there were hell-like parts of the City such as Acid Swamps.

As a result, honorable and brave mortals no longer feared death, and recklessly threw their lives away, trusting in Kelemvor's judgment rather the worshiping of other benevolent gods. The cowardly and crafty mortals became too fearful to do much, lest they die and find themselves before Kelemvor. This, in combination with Mystra's unjust granting of magic, favoring only those good, brought unintentional imbalance and robbed the other deities of potential worshipers. Being exposed by Cyric, Kelemvor and Mystra were accused by the Circle of Greater Gods of being guilty of Incompetence by Humanity.

Kelemvor wondered how he could judge the damned, when he himself failed his own personal judgment. He gradually came to realize that there is nothing human in being a god. To correct his mistakes, great changes were undergone in his realm, as well as in himself. The City of the Dead was changed to a gray world, not truly light, not totally dark, simply dull gray. Gone was the good and evil in the City, only indifference and silence remained. The once diamond-like Crystal Spire was also smoked the color of topaz. Kelemvor also rid himself of all signs of humanity in order to properly fulfill his duties, which means replacing the warrior-like human he used to assume with a darkly robed figure, his raven black hair turned to silver, his eyes became pupiless, his appearance aged, his armor tattered and black, and donned a silver death mask.

He then conducted the Re-evaluation, where all souls in the City were to be judged according to new criteria, then be sentenced to new places in the City. Souls being judged will not find torture, but neither will they find joy. They will exist with souls ethically similar to themselves.

During the process, Adon (Kelemvor and Mystra's mutual friend, as well the patriarch of Mystra's new church) was driven mad by Cyric's trickery, losing his faith in Mystra, and had died a faithless soul. Mystra came to Kelemvor and asked for Adon's soul, which Kelemvor steadfastly refused since Adon was now one of the Faithless, or perhaps even the False. This, along with Kelemvor's loss of passion, eventually caused the breaking up of their relationship.